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Arcbad
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Post subject: Ghost World Posted: Wed May 14, 2008 12:41 pm |
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Joined: Sat May 10, 2008 10:41 am Posts: 184 Location: If I knew that, would I be here?
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So, exactly how much of the world, and Megalopolis, are still standing by this time in the RPG?
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AlexisTheory
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Post subject: Posted: Wed May 14, 2008 12:43 pm |
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Joined: Thu May 08, 2008 7:23 pm Posts: 758 Location: in front of the magic laptop Highscores: 1
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*stands on one tiny bit of undisturbed land* I found a spot! *gets hit by a nuke*
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Arcbad
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Post subject: Posted: Wed May 14, 2008 1:21 pm |
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Joined: Sat May 10, 2008 10:41 am Posts: 184 Location: If I knew that, would I be here?
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Nevermind...
So, we know that more than roughly 50% is gone, and the same holds true for the human population. That doesn't involve me in the slightest...
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AlexisTheory
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Post subject: Posted: Wed May 14, 2008 1:23 pm |
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Joined: Thu May 08, 2008 7:23 pm Posts: 758 Location: in front of the magic laptop Highscores: 1
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*looks down at unexploded nuke that hit me in the head* Well, I'm guessing that the 50% is after you take out ocean content of the world, and that when we say human population, we are including metahumans in that group.
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Arcbad
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Post subject: Posted: Wed May 14, 2008 1:25 pm |
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Joined: Sat May 10, 2008 10:41 am Posts: 184 Location: If I knew that, would I be here?
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Oh, including meta humans...
I lost count.
Again.
for the 387,596,983th time.
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AlexisTheory
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Post subject: Posted: Wed May 14, 2008 1:27 pm |
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Joined: Thu May 08, 2008 7:23 pm Posts: 758 Location: in front of the magic laptop Highscores: 1
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I knew it! You ARE cheating and keeping an electronic tally of whenever you loose count!
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Arcbad
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Post subject: Posted: Wed May 14, 2008 1:28 pm |
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Joined: Sat May 10, 2008 10:41 am Posts: 184 Location: If I knew that, would I be here?
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Rule number one:
There were never any rules, therefore I couldn't have broken them, hence I didn't cheat.
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draconious380
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Post subject: Posted: Thu May 15, 2008 1:52 pm |
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Joined: Thu May 08, 2008 9:11 pm Posts: 1110 Location: The point where one can no longer tell sane from insane Highscores: 8
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Now who said all that's happened is permanent? I mean look at Spiderman, recently in a single issue they undid 20 years of comic history.
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AlexisTheory
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Post subject: Posted: Thu May 15, 2008 4:31 pm |
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Joined: Thu May 08, 2008 7:23 pm Posts: 758 Location: in front of the magic laptop Highscores: 1
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.... but isn't that horribly cliche and boring? I kinda like the post-apocalyptic world thing... *throws the nuke at Arcbad*
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draconious380
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Post subject: Posted: Thu May 15, 2008 6:12 pm |
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Joined: Thu May 08, 2008 9:11 pm Posts: 1110 Location: The point where one can no longer tell sane from insane Highscores: 8
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Actually you have it backwards, the post-apocalyptic/utopian setting is so much more of a cliche, especially since it dates back to earlier then 1928 (I did a paper on it).
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AlexisTheory
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Post subject: Posted: Thu May 15, 2008 7:33 pm |
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Joined: Thu May 08, 2008 7:23 pm Posts: 758 Location: in front of the magic laptop Highscores: 1
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really? okay, but the reversion had better be good, or else I'm going to smooth it down for the book majorly. *shakes a finger warningly at Draco*
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draconious380
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Post subject: Posted: Thu May 15, 2008 9:44 pm |
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Joined: Thu May 08, 2008 9:11 pm Posts: 1110 Location: The point where one can no longer tell sane from insane Highscores: 8
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Well I'm already busy cleaning around a few things, including Shade's ridiculously oversized, overpowered Catacombs. I'm also gonna repair a few things before LaD2 starts. However I have reached a minor impass.
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Arcbad
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Post subject: Posted: Tue May 20, 2008 12:39 pm |
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Joined: Sat May 10, 2008 10:41 am Posts: 184 Location: If I knew that, would I be here?
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Yeha, the catacombs pretty much implode at the end of LaD I, so that is no problem, but please make sure you work with me on the revisions to Shade Lich, as I have several ideas myself.
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draconious380
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Post subject: Posted: Tue May 20, 2008 4:24 pm |
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Joined: Thu May 08, 2008 9:11 pm Posts: 1110 Location: The point where one can no longer tell sane from insane Highscores: 8
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